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	<title>Comments for whitenoise</title>
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	<link>http://www.blog.brettjephsondesign.net</link>
	<description>Flash, Unity and the web</description>
	<lastBuildDate>Sat, 14 Nov 2009 18:06:08 +0000</lastBuildDate>
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		<title>Comment on IPhone Apps from Flash &#8211; Adobe MAX by onedayitwillmake</title>
		<link>http://www.blog.brettjephsondesign.net/?p=94&#038;cpage=1#comment-92</link>
		<dc:creator>onedayitwillmake</dc:creator>
		<pubDate>Sat, 14 Nov 2009 18:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=94#comment-92</guid>
		<description>Hey again,

I agree completely, you know not too long ago I wrote a comment on your post comparing box2d and motor2. I pushed out that game using motor2, and it was not the best experience - it&#039;s a rouge developer who barely updates the api

Anyway, back to the point... I agree that it&#039;s bloatware, bought an ipod touch 2 months ago, and it wasn&#039;t all that difficult to learn objective-c. Once this is released the app store in its entirety will suffer. Yes it&#039;s good for the few developers who might use it how it was envisioned in the big meeting they had when it was approved. But what it really will do - is make it very easy for every 2 bit fast buck grabbing nefarious developer flood the app market with a bad app per week.

Also to everyone interested in doing iphone development check out cocos2d! 
That framework made the transition a breeze!


oneday,
littlephysics.com</description>
		<content:encoded><![CDATA[<p>Hey again,</p>
<p>I agree completely, you know not too long ago I wrote a comment on your post comparing box2d and motor2. I pushed out that game using motor2, and it was not the best experience &#8211; it&#8217;s a rouge developer who barely updates the api</p>
<p>Anyway, back to the point&#8230; I agree that it&#8217;s bloatware, bought an ipod touch 2 months ago, and it wasn&#8217;t all that difficult to learn objective-c. Once this is released the app store in its entirety will suffer. Yes it&#8217;s good for the few developers who might use it how it was envisioned in the big meeting they had when it was approved. But what it really will do &#8211; is make it very easy for every 2 bit fast buck grabbing nefarious developer flood the app market with a bad app per week.</p>
<p>Also to everyone interested in doing iphone development check out cocos2d!<br />
That framework made the transition a breeze!</p>
<p>oneday,<br />
littlephysics.com</p>
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		<title>Comment on Initial impressions of Box2D and motor2 by Arnaud</title>
		<link>http://www.blog.brettjephsondesign.net/?p=13&#038;cpage=1#comment-67</link>
		<dc:creator>Arnaud</dc:creator>
		<pubDate>Thu, 15 Oct 2009 19:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=13#comment-67</guid>
		<description>hello,
i also spent some time comparing both Motor2 and Box2D.

Here are my thoughts:

Box2D seems more powerful in terms of features but originally not written in AS3 ... so that using it and digging in it&#039;s code was not intuitive at all.

Motor2 may be less powerful in terms of features (less constraints, ...) but originally written in AS3.

As i needed to custom the engine to fit my needs, i decided to start with Motor2 ... up to now i don&#039;t regret my choice.
I just hope that Motor2 is not a dead project and that there will be further releases.</description>
		<content:encoded><![CDATA[<p>hello,<br />
i also spent some time comparing both Motor2 and Box2D.</p>
<p>Here are my thoughts:</p>
<p>Box2D seems more powerful in terms of features but originally not written in AS3 &#8230; so that using it and digging in it&#8217;s code was not intuitive at all.</p>
<p>Motor2 may be less powerful in terms of features (less constraints, &#8230;) but originally written in AS3.</p>
<p>As i needed to custom the engine to fit my needs, i decided to start with Motor2 &#8230; up to now i don&#8217;t regret my choice.<br />
I just hope that Motor2 is not a dead project and that there will be further releases.</p>
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		<title>Comment on Initial impressions of Box2D and motor2 by brejep</title>
		<link>http://www.blog.brettjephsondesign.net/?p=13&#038;cpage=1#comment-6</link>
		<dc:creator>brejep</dc:creator>
		<pubDate>Wed, 03 Jun 2009 09:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=13#comment-6</guid>
		<description>Mario - Thanks for the comment, I&#039;m glad you found the post helpful. I&#039;m going to write a few more posts on motor2 over the next few weeks. I&#039;ll probably focus on using it for platform games to begin with. LineGolfer is cool. I really was bad at it but good stuff.</description>
		<content:encoded><![CDATA[<p>Mario &#8211; Thanks for the comment, I&#8217;m glad you found the post helpful. I&#8217;m going to write a few more posts on motor2 over the next few weeks. I&#8217;ll probably focus on using it for platform games to begin with. LineGolfer is cool. I really was bad at it but good stuff.</p>
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	<item>
		<title>Comment on Initial impressions of Box2D and motor2 by Mario Gonzalez</title>
		<link>http://www.blog.brettjephsondesign.net/?p=13&#038;cpage=1#comment-5</link>
		<dc:creator>Mario Gonzalez</dc:creator>
		<pubDate>Sun, 31 May 2009 18:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=13#comment-5</guid>
		<description>Hey great test!

I wrote a game (LineGolfer - http://www.candystand.com/play.do?id=18253) using APE previously, and while good I really had to hack into it to get what I wanted out of it. Plus it seems to be stagnant.

So I on this project i&#039;m going to start, i thought i&#039;d mess around with the new kids on the block and do some test. 

I was going to spend sunday afternoon doing something similar,  here you&#039;ve already done it!</description>
		<content:encoded><![CDATA[<p>Hey great test!</p>
<p>I wrote a game (LineGolfer &#8211; <a href="http://www.candystand.com/play.do?id=18253)" rel="nofollow">http://www.candystand.com/play.do?id=18253)</a> using APE previously, and while good I really had to hack into it to get what I wanted out of it. Plus it seems to be stagnant.</p>
<p>So I on this project i&#8217;m going to start, i thought i&#8217;d mess around with the new kids on the block and do some test. </p>
<p>I was going to spend sunday afternoon doing something similar,  here you&#8217;ve already done it!</p>
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		<title>Comment on Just what the web needs&#8230; by diamondTearz</title>
		<link>http://www.blog.brettjephsondesign.net/?p=6&#038;cpage=1#comment-3</link>
		<dc:creator>diamondTearz</dc:creator>
		<pubDate>Sat, 09 May 2009 22:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=6#comment-3</guid>
		<description>Welcome to the 3D Web.  I look forward to seeing what you build!</description>
		<content:encoded><![CDATA[<p>Welcome to the 3D Web.  I look forward to seeing what you build!</p>
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		<title>Comment on Just what the web needs&#8230; by ScatterBrainGH</title>
		<link>http://www.blog.brettjephsondesign.net/?p=6&#038;cpage=1#comment-2</link>
		<dc:creator>ScatterBrainGH</dc:creator>
		<pubDate>Sat, 09 May 2009 22:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.brettjephsondesign.net/?p=6#comment-2</guid>
		<description>Good luck.  I&#039;m self taught with a lot of these technologies (as probably most are), so I find it enlightening to hear other people&#039;s perspectives on it.</description>
		<content:encoded><![CDATA[<p>Good luck.  I&#8217;m self taught with a lot of these technologies (as probably most are), so I find it enlightening to hear other people&#8217;s perspectives on it.</p>
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