Unity 2.6

If you haven’t already tried the Unity game engine, then there is no better time than the present. One of the big announcements that has come out of Unite 09 is a change to Unity Indie: it is now free and it is just called Unity. For more details see this article: http://www.gamasutra.com/php-bin/news_index.php?story=25840.

This makes it even easier for indie and hobbyist game developers to get into Unity and I think it is a good move by the Unity team. They are obviously getting enough progression from Indie to Pro to make this model viable. At the same time, I’m a bit disgruntled as I forked out for an Indie licence in the dark old days when these things cost money.

Unity 2.6 comes with some good features added: http://unity3d.com/unity/whats-new/unity-2.6. There aren’t many better IDEs around and all the features – particularly better performance, source control compatibility and the profiler – seem useful and should boost productivity. I think Adobe could take some pointers – especially for integrating the 3D features of flash player 10 into the IDE. How about, rather than gimmicky additions like the iPhone stuff concentrate on making the IDE a better experience to work with (faster, less buggy) and adding features that will be used day-in, day-out.

Unity 2.6 ftw.

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