IPhone Apps from Flash – Adobe MAX

So, for Flash developers and designers, the big news from the Adobe MAX keynote speech was that you can now produce iPhone applications from Flash CS5. This has been on a lot of people’s wish lists for a few years and if the twitter showing is anything to go by it gets a lot of people excited.

Now, I might be the only Flash developer who doesn’t own either an iPhone or iPod Touch, but is this a big deal? A lot of developers are already making iPhone apps, either with Unity iPhone or objective-c. Although the iPhone market may be a profitable one it is also saturated and a million more Flash developers joining in isn’t going to make that any better.

Also, this isn’t Flash in the iPhone browser, which I think would have improved the iPhone and Flash, this just allows another way of making iPhone applications. There’s already Mono, Unity and objective-c, so Flash is going to open this platform up to some more Flash people and maybe help Adobe leak some of its market but I wonder if this might be another example of feature bloat from Adobe. I’d prefer to see this sort of thing as a plugin or separate app in the Adobe CS5 package not as part of the Flash IDE.

One Response to “IPhone Apps from Flash – Adobe MAX”

  1. Hey again,

    I agree completely, you know not too long ago I wrote a comment on your post comparing box2d and motor2. I pushed out that game using motor2, and it was not the best experience – it’s a rouge developer who barely updates the api

    Anyway, back to the point… I agree that it’s bloatware, bought an ipod touch 2 months ago, and it wasn’t all that difficult to learn objective-c. Once this is released the app store in its entirety will suffer. Yes it’s good for the few developers who might use it how it was envisioned in the big meeting they had when it was approved. But what it really will do – is make it very easy for every 2 bit fast buck grabbing nefarious developer flood the app market with a bad app per week.

    Also to everyone interested in doing iphone development check out cocos2d!
    That framework made the transition a breeze!

    oneday,
    littlephysics.com

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